Ever get the impression that a film was written for its creators and somehow not for you? The sequels to 1998’s Vampires, to 1987’s The Lost Boys and to Dracula 2000’s were kind of like that; all kind of selfish in their own way. The Skinwalkers mythos is extremely dense and complicated. There are good and bad werewolves, there’s the blessed child, silver bullets, and that evil falcon.
Skinwalkers is too cool and action-oriented to be scary. There’s a number of ways you can rethink the werewolf and vampire subgenres, but should it instantly involve tough guys and gun fights? Because that’s been proven to be the easy shortcut. It worked in Blade. Doesn’t work in Skinwalkers. There’s a “chosen one”, here, and we know this because the kid “has nightmares and asthma”.
The werewolf costumes, although usually shot in the dark, are quite interesting. We’re talking strong and agile bipeds. There’s not a lot of biting, here, but there’s a lot of punching and scratching. The problem, when everyone is a werewolf, is that we run out of relatable victims. This is and will always be the problem with this formula. Basically, expect a lot of action and no subtlety.