Cowboys vs. Graboids
The screenwriters of the last two sequels worked miracles in ensuring continuity despite the unfortunate absence of strong leads we once cared for. It was mostly them we related to and the original graboid we expected to see more of. Part 2 and 3 took weird directions but were highly imaginative. Part 4 is set in the Old West; in the town that we, the returning fans, call “Perfection”.
This prequel is as close in tone and structure as we have been to the 1990 original. The town felt like a time capsule to begin with, so Tremors 4 hits close to home. Like most period pieces, though, it naturally imposes a cultural barrier upon its audience. For obvious reasons, the humor isn't as edgy but it is present. It spices up segments of dialog that would otherwise feel anachronic.
The film is no disaster but it isn't memorable either. We’re introduced to new variations of the ever-mutating graboid. Michael Gross returns as is own ancestor in an over-the-top cowboy caricature of himself. Tremors 4 is both his origin story and that of his arsenal. He’s a melodramatic inside joke getting increasingly comfortable in a role that suits him well; even in the past...