A major up-scale!
Introducing a 3-D computer generated monster that is nothing like the innocent kaiju renders we've had so far in the franchise, Godzilla 2000 marks the beginning of a new era for Toho's most popular collection. America gave us its tailored digital adaptation in 1998 and now the Japanese are at it, too. The CG process is mostly photo-realistic and the creature design is fairly loyal.
The camera work makes the beast look huge, threatening and more bestial than ever. The "guy in the suit" isn't the first thing that jumps at you, anymore. The film’s vulnerabilities are charming, as they always were. No matter how realistic Godzilla is made to be, visual flaws are sprinkled across; proof the popular studio's persisting nostalgia and respect for tradition.
The narrative makes the human angle more compelling than your average Godzilla sequel does by making us care about a smart kid, a reporter and a couple of simpletons; not just good old military. What at first behaves as a second or third reboot reveals something grander: a new opponent. Sadly, the new kaiju is a poorly designed UFO mesh and it's true shape takes far too long to manifest...