Imagine an existential slasher where the murderers are the booby-trapped cubic rooms of a futuristic and potentially alien three-dimensional labyrinth. This larger than life horror take on Rubik’s cube works miracles with limited but brilliant production design that takes us out of our element and into a world of technology, traps, math, doubt, repetition, confusion and fear.
Much like its architecture, this science-fiction slasher feels like a game; like a puzzle. As such, it encourages its victim to think more than act if they want to survive. The different cubic rooms are trapped in imaginative ways to generate striking gore. The characters are amnesic and start in the cube. There is therefore little to no character exposition aside what pertains to the plot.
Cube is close to flawless. Considering its small budget, much like its heroes, the makers used their brain to come up with a gimmick that create both an illusion and a nameless subgenre that translates to "puzzle horror". Only one room was used to shoot the whole maze. The illusion is seamless! This is a mystery, so expect more questions than answers. It's part of the game...